![]() ![]() The dialogue can feel stiff-far too formal for a ragtag group of mercenaries. Mass Effect 2’s story is standard sci-fi fare: investigate a threat to the galaxy, assemble a strike team, and try to save the day. The strength of BioWare’s writing hasn’t, historically, been clever plots or punchy dialogue. It was partly luck, partly timing, but mostly by design it was BioWare pivoting to a new development approach that forced writers, technical designers and programmers to work closer than ever before, while allowing a new crop of hungry developers to mix with old heads who had helped establish the universe. But there are more fundamental reasons why it’s the best of the trilogy, according to some of the developers who helped make it.
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